Built with Alepou
Game Canvas Mixed reality

Mushroom March

One puzzle game, built first for a phone and then reimagined as a diorama you can place in your room.

The mobile game was made through Alepou Canvas. Its design and code then became source material for a separately implemented Quest 3 experience, built in Unity through the Alepou Unity Bridge.

Creator
Guy Entract / VARLIS
Alepou used
Canvas + Unity Bridge
Evidence
Documented build
Platforms
Phone + Meta Quest 3
Canvas / phone Mushroom March level 18, Pipe Parking, running as a portrait phone game.
Unity Bridge / Quest 3 The same Pipe Parking level rebuilt as a mixed-reality diorama floating inside a room on Quest 3.
The short version

Not a one-click port.
A creative translation.

Mushroom March began as a compact puzzle game: plan a route, place the available tools, then send a line of tiny mushrooms towards the exit. Canvas provided the environment for shaping the phone experience and its visual identity.

The mixed-reality build kept that central idea, but the interaction model, presentation, scene structure, controls, and spatial behaviour had to be implemented for Unity and Quest 3. The phone game supplied a working reference—not a finished VR project.

Same level, new space

Pipe Parking, side by side.

These are two captures of level 18. The puzzle language survives, while the flat playfield becomes a physical-looking object anchored in the player's room.

Pipe Parking on a phone, with four mushrooms waiting at the bottom of a portrait puzzle level.
01 / Original form Portrait puzzle game Built in Alepou Canvas
Pipe Parking in mixed reality, with the game board and controls visible among the furniture in a real room.
02 / Spatial adaptation Room-scale diorama Implemented in Unity through the Alepou Unity Bridge
In motion

Plan. Place. March.

A complete mixed-reality run: positioning a trampoline, starting the simulation, and guiding the mushrooms through the diorama.

Quest 3 capture / 38 seconds Game audio only; no narration
How it was made

One continuous idea.
Two distinct implementations.

The useful proof is not that an agent can copy a screen. It is that a creator can carry an existing project into a different engine and interaction model without losing the thread.

  1. 01
    Alepou Canvas

    Build the phone game

    The original mechanics, levels, interface, and visual direction were developed as a portrait mobile game inside Canvas.

  2. 02
    Creator craft

    Author the spatial identity

    Guy Entract directed the adaptation, created the 3D assets, and animated the mushroom characters for the diorama version.

  3. 03
    Alepou Unity Bridge

    Implement and iterate in Unity

    The agent used the phone game and its code/design as source material while implementing the Quest 3 experience through the Bridge. That work included translating the interaction into spatial controls and integrating the supplied assets into a functioning mixed-reality build.

Clear credit

Who did what.

“Built with Alepou” describes a collaboration. It does not erase the creator, inflate the agent, or treat Unity and Quest as invisible plumbing.

Human / creator

Direction and authored craft

  • Game concept and creative direction
  • 3D asset creation
  • Mushroom character animation
  • Review, correction, and final judgment
Agent

Implementation and adaptation

  • Unity implementation through the Bridge
  • Translation of the phone design into spatial interaction
  • Integration and iteration around supplied assets
  • Building the playable Quest 3 experience
Alepou

Workspace and control layer

  • Canvas for the original mobile project
  • Unity Bridge for sustained editor-side work
  • Project continuity across longer agent sessions
  • A visible place to direct and inspect the work
External tools

Engine and platform

  • Unity 6
  • Meta Quest 3
  • Android/mobile build tooling
  • OpenAI Codex
Evidence boundary

Enough to support the story.
Not enough to expose the workspace.

This page uses approved outcome captures, matching phone/Quest scenes, a live gameplay recording, and selected process media. Raw sessions, private project memory, local paths, and session identifiers stay out of the public evidence set.

Outcome
Phone and Quest builds shown
Comparison
Matched level 18 captures
Process
Canvas workspace shown
Bridge evidence
Held for safe redaction
Verified
31 July 2026
Release path

Built together.
Released independently.

The mobile and Quest builds are separate products from Alepou and Canvas. Their store links, source status, versions, and release readiness will be added here when each one is final.

Mobile Free phone release planned Store and download link to follow
Quest 3 Mixed-reality build in preparation Release details to follow
Keep exploring

This is one Alepou story.

The catalogue also includes business software, websites, experiments, documents, and other finished work.